Searched refs:vbo_mode (Results 1 – 2 of 2) sorted by relevance
416 uint8_t vbo_mode; in nvc0_vertex_arrays_validate() local423 vbo_mode = 3; in nvc0_vertex_arrays_validate()425 vbo_mode = (nvc0->vbo_user && nvc0->vbo_push_hint) ? 1 : 0; in nvc0_vertex_arrays_validate()427 const_vbos = vbo_mode ? 0 : nvc0->constant_vbos; in nvc0_vertex_arrays_validate()431 (vbo_mode != nvc0->state.vbo_mode); in nvc0_vertex_arrays_validate()439 nvc0->state.vbo_mode = vbo_mode; in nvc0_vertex_arrays_validate()441 if (unlikely(vbo_mode)) { in nvc0_vertex_arrays_validate()494 if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */ in nvc0_vertex_arrays_validate()804 if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode) in nvc0_draw_vbo()805 if (nvc0->state.vbo_mode != 3) in nvc0_draw_vbo()[all …]
100 uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */ member