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Searched refs:vecAlignment (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp983 const deUint32 vecAlignment = getVecStd430ByteAlignment(vecType); in computeVarLayout() local
985 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()
986 maxAlignment = de::max(maxAlignment, vecAlignment); in computeVarLayout()
989 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
991 curOffset += vecAlignment*numVecs; in computeVarLayout()