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/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision); in init() local
1184 …me + getDataTypeName(vecType) + "_vertex").c_str(), "Matrix-vector case", matIn, vecIn, op, true)); in init()
1185 …+ getDataTypeName(vecType) + "_fragment").c_str(), "Matrix-vector case", matIn, vecIn, op, false)); in init()
1189 …xCase(m_context, (vecMatName + "_vertex").c_str(), "Vector-matrix case", vecIn, matIn, op, true)); in init()
1190 …Case(m_context, (vecMatName + "_fragment").c_str(), "Vector-matrix case", vecIn, matIn, op, false)… in init()