Searched refs:verifyShaderParam (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 99 void verifyShaderParam (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint shader, GLenum p… in verifyShaderParam() function 507 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]); in test() 528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 563 verifyShaderParam(m_testCtx, *this, shader, GL_INFO_LOG_LENGTH, 0); in test() 656 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_SOURCE_LENGTH, 0); in test() 770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 102 void verifyShaderParam (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint shader, GLenum p… in verifyShaderParam() function 675 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]); in test() 694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 727 verifyShaderParam(m_testCtx, *this, shader, GL_INFO_LOG_LENGTH, 0); in test() 818 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_SOURCE_LENGTH, 0); in test() 932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() [all …]
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