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Searched refs:verifyShaderParam (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp99 void verifyShaderParam (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint shader, GLenum p… in verifyShaderParam() function
507 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]); in test()
528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
563 verifyShaderParam(m_testCtx, *this, shader, GL_INFO_LOG_LENGTH, 0); in test()
656 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_SOURCE_LENGTH, 0); in test()
770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
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/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp102 void verifyShaderParam (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint shader, GLenum p… in verifyShaderParam() function
675 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]); in test()
694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
727 verifyShaderParam(m_testCtx, *this, shader, GL_INFO_LOG_LENGTH, 0); in test()
818 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_SOURCE_LENGTH, 0); in test()
932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
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