Searched refs:vert1 (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/swrast/ |
D | s_linetemp.h | 66 NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 ) in NAME() argument 72 GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0]; in NAME() 74 GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1]; in NAME() 103 + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1]; in NAME() 229 span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels; in NAME() 230 span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels; in NAME() 231 span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels; in NAME() 232 span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels; in NAME() 235 span.red = ChanToFixed(vert1->color[0]); in NAME() 236 span.green = ChanToFixed(vert1->color[1]); in NAME() [all …]
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/external/mesa3d/src/mesa/drivers/x11/ |
D | xm_line.c | 133 const GLubyte *color = vert1->color; \ 148 const GLubyte *color = vert1->color; \ 165 const GLubyte *color = vert1->color; \ 182 const GLubyte *color = vert1->color; \ 199 const GLubyte *color = vert1->color; 219 const GLubyte *color = vert1->color; \ 237 const GLubyte *color = vert1->color; 254 const GLubyte *color = vert1->color; \ 275 const GLubyte *color = vert1->color; \ 298 const GLubyte *color = vert1->color; \ [all …]
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/external/deqp/framework/referencerenderer/ |
D | rrPrimitiveAssembler.hpp | 105 VertexPacket* vert1 = vertices[1]; in exec() local 114 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec() 124 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec() 125 vert1 = vertices[ndx]; in exec()
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/external/mesa3d/src/mesa/drivers/osmesa/ |
D | osmesa.c | 150 const GLchan *color = vert1->color; 171 const GLchan *color = vert1->color;
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | Mesh.java | 764 int vert1 = ib.get(vertIndex); in getTriangle() local 768 BufferUtils.populateFromBuffer(v1, fpb, vert1); in getTriangle()
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