Searched refs:vertNdx (Results 1 – 2 of 2) sorted by relevance
78 for (size_t vertNdx = 0; vertNdx < numVerts; vertNdx++) in logCubeArrayTexCoords() local80 const size_t coordNdx = vertNdx * 4; in logCubeArrayTexCoords()88 << vertNdx << ": (" in logCubeArrayTexCoords()
373 for (int vertNdx = 0; vertNdx < vertexCount; vertNdx++) in render() local375 const int ndx = primNdx*4*vertexCount + vertNdx*4; in render()376 …positions[ndx+0] = (basePositions[vertNdx*2 + 0]*scale + dx)*primitiveArea.z() + primitiveArea.x(); in render()377 …positions[ndx+1] = (basePositions[vertNdx*2 + 1]*scale + dy)*primitiveArea.w() + primitiveArea.y(); in render()