Home
last modified time | relevance | path

Searched refs:vertexPositions (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fDrawTests.cpp825 const tcu::Vec4 vertexPositions[] = in renderTo() local
857 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in renderTo()
2289 const tcu::Vec4 vertexPositions[] = in iterate() local
2339 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in iterate()
2459 const tcu::Vec4 vertexPositions[] = in iterate() local
2496 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions); in iterate()
2507 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in iterate()
2516 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in iterate()
2603 const tcu::Vec4 vertexPositions[] = in iterate() local
2640 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in iterate()
Des31fMultisampleTests.cpp295 const float vertexPositions[] = in renderTriangle() local
317 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), &vertexPositions[0], GL_STATIC_DRAW); in renderTriangle()
Des31fShaderImageLoadStoreTests.cpp3075 static const float vertexPositions[4*3] = in iterate() local
3087 glu::va::Float("a_position", 3, 4, 0, &vertexPositions[0]) in iterate()
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp230 float vertexPositions[] = in renderTriangle() local
244 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle()
284 float vertexPositions[] = in renderLine() local
296 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderLine()
/external/deqp/modules/gles3/functional/
Des3fMultisampleTests.cpp317 float vertexPositions[] = in renderTriangle() local
331 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle()
371 float vertexPositions[] = in renderLine() local
383 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderLine()
Des3fDrawTests.cpp693 const tcu::Vec4 vertexPositions[] = in renderTo() local
722 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in renderTo()