Searched refs:vertexTable (Results 1 – 2 of 2) sorted by relevance
37 … Vector3f[] vertexTable = BufferUtils.getVector3Array(mesh.getFloatBuffer(Type.Position)); in setMeshes() local43 vertices.add(vertexTable[indices[0]]); in setMeshes()44 vertices.add(vertexTable[indices[1]]); in setMeshes()45 vertices.add(vertexTable[indices[2]]); in setMeshes()46 …normals.add(FastMath.computeNormal(vertexTable[indices[0]], vertexTable[indices[1]], vertexTable[i… in setMeshes()
55 float[] vertexTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Position)); in setMeshes() local59 …for (int i = 0; i < vertexTable.length; i += 3) {// the tables should have the same size and be di… in setMeshes()60 … Vector3f vert = new Vector3f(vertexTable[i], vertexTable[i + 1], vertexTable[i + 2]); in setMeshes()