Searched refs:vgdb_threads (Results 1 – 1 of 1) sorted by relevance
197 static VgdbThreadState *vgdb_threads; variable412 vgdb_threads = vmalloc(vg_n_threads * sizeof vgdb_threads[0]); in acquire_and_suspend_threads()419 &(vgdb_threads[i].status), in acquire_and_suspend_threads()427 &(vgdb_threads[i].lwpid), in acquire_and_suspend_threads()434 if (vgdb_threads[i].status != VgTs_Empty) { in acquire_and_suspend_threads()436 i, name_of_ThreadStatus(vgdb_threads[i].status), in acquire_and_suspend_threads()437 vgdb_threads[i].lwpid); in acquire_and_suspend_threads()439 if (vgdb_threads[i].lwpid <= 1) { in acquire_and_suspend_threads()440 if (vgdb_threads[i].lwpid == 0 in acquire_and_suspend_threads()441 && vgdb_threads[i].status == VgTs_Init) { in acquire_and_suspend_threads()[all …]