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Searched refs:viewportW (Results 1 – 25 of 25) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderPerformanceCase.cpp70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); in setVertexFragmentRatio() local
76 int numFrag = viewportW*viewportH; in setVertexFragmentRatio()
99 while (viewportW*viewportH > numFrag) in setVertexFragmentRatio()
101 if (viewportW > viewportH) in setVertexFragmentRatio()
102 viewportW -= 1; in setVertexFragmentRatio()
109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1)); in setVertexFragmentRatio()
115 setViewportSize(viewportW, viewportH); in setVertexFragmentRatio()
DglsFragOpInteractionCase.cpp290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
301 ctx.viewport(viewportX, viewportY, viewportW, viewportH); in renderQuad()
461 const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
463 const int viewportX = rnd.getInt(0, m_renderCtx.getRenderTarget().getWidth() - viewportW); in init()
477 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH); in init()
480 …CONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewportH)); in init()
485 m_viewportSize = tcu::IVec2(viewportW, viewportH); in init()
DglsBufferTestUtil.cpp760 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
771 tcu::Surface indexBufferImg (viewportW, viewportH); in verify()
772 tcu::Surface referenceImg (viewportW, viewportH); in verify()
789 glViewport (0, 0, viewportW, viewportH); in verify()
DglsUniformBlockCase.cpp1897 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
1899 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); in render()
1916 gl.viewport(viewportX, viewportY, viewportW, viewportH); in render()
1926 tcu::Surface pixels (viewportW, viewportH); in render()
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp145 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
147 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); in iterate()
149 tcu::Surface renderedFrame (viewportW, viewportH); in iterate()
150 tcu::Surface referenceFrame (viewportW, viewportH); in iterate()
169 glViewport(viewportX, viewportY, viewportW, viewportH); in iterate()
294 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
296 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); in iterate()
298 tcu::Surface renderedFrame (viewportW, viewportH); in iterate()
299 tcu::Surface referenceFrame (viewportW, viewportH); in iterate()
319 glViewport(viewportX, viewportY, viewportW, viewportH); in iterate()
Des2fShaderFragDataTests.cpp151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
191 gl.viewport (0, 0, viewportW, viewportH); in iterate()
200 tcu::Surface result (viewportW, viewportH); in iterate()
Des2fBufferTestUtil.cpp571 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
582 tcu::Surface indexBufferImg (viewportW, viewportH); in verify()
583 tcu::Surface referenceImg (viewportW, viewportH); in verify()
599 glViewport (0, 0, viewportW, viewportH); in verify()
Des2fFlushFinishTests.cpp222 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
235 gl.viewport(0, 0, viewportW, viewportH); in setupRenderState()
Des2fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
565 …m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits()… in init()
582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); in init()
583 …evel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); in init()
584 …u::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); in init()
Des2fRandomFragmentOpTests.cpp139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH); in renderQuad()
Des2fTextureFilteringTests.cpp223 …const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth… in init() local
233 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
Des2fUniformApiTests.cpp1667 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local
1669 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); in renderTest()
1671 tcu::Surface renderedImg (viewportW, viewportH); in renderTest()
1695 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); in renderTest()
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp129 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
131 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); in iterate()
133 tcu::Surface renderedFrame (viewportW, viewportH); in iterate()
134 tcu::Surface referenceFrame (viewportW, viewportH); in iterate()
140 gl.viewport(viewportX, viewportY, viewportW, viewportH); in iterate()
300 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
302 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); in iterate()
304 tcu::Surface renderedFrame (viewportW, viewportH); in iterate()
305 tcu::Surface referenceFrame (viewportW, viewportH); in iterate()
312 gl.viewport(viewportX, viewportY, viewportW, viewportH); in iterate()
Des3fShaderBuiltinVarTests.cpp754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; in init() local
760 DE_ASSERT(viewportW <= width && viewportH <= height); in init()
827 const float w = 2.0f * float(quadWidth)/float(viewportW); in init()
851 m_viewportW = viewportW; in init()
967 const int viewportW = m_viewportW; in iterate() local
973 tcu::Surface refImg (viewportW, viewportH); in iterate()
974 tcu::Surface testImg (viewportW, viewportH); in iterate()
976 const int viewportX = rnd.getInt(0, width-viewportW); in iterate()
984 gl.viewport (viewportX, viewportY, viewportW, viewportH); in iterate()
Des3fShaderFragDataTests.cpp151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
191 gl.viewport (0, 0, viewportW, viewportH); in iterate()
200 tcu::Surface result (viewportW, viewportH); in iterate()
Des3fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
565 …m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits()… in init()
582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); in init()
583 …evel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); in init()
584 …u::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); in init()
Des3fRandomFragmentOpTests.cpp139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH); in renderQuad()
Des3fFlushFinishTests.cpp240 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
253 gl.viewport(0, 0, viewportW, viewportH); in setupRenderState()
Des3fTextureShadowTests.cpp291 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local
302 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
845 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local
859 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init()
Des3fTransformFeedbackTests.cpp1074 int viewportW = de::min((int)VIEWPORT_WIDTH, width); in runTest() local
1076 int viewportX = rnd.getInt(0, width-viewportW); in runTest()
1078 tcu::Surface frameWithTf (viewportW, viewportH); in runTest()
1079 tcu::Surface frameWithoutTf (viewportW, viewportH); in runTest()
1138 gl.viewport(viewportX, viewportY, viewportW, viewportH); in runTest()
Des3fFragmentOutputTests.cpp565 const int viewportW = minBufSize.x(); in iterate() local
768 gl.viewport(0, 0, viewportW, viewportH); in iterate()
858 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1); in iterate()
Des3fUniformApiTests.cpp2079 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local
2081 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); in renderTest()
2083 tcu::Surface renderedImg (viewportW, viewportH); in renderTest()
2107 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); in renderTest()
Des3fTextureFilteringTests.cpp223 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().ge… in init() local
233 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
/external/deqp/doc/testspecs/GLES2/
Dperformance.texture.format.txt49 In this configuration viewportW*viewportH*numTextures unique texels are
/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp1582 const int viewportW = de::min<int>(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local
1584 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); in renderTest()
1586 tcu::Surface renderedImg (viewportW, viewportH); in renderTest()
1610 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); in renderTest()