Searched refs:vpos (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_idct.c | 146 struct ureg_src vpos; in create_mismatch_vert_shader() local 155 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_mismatch_vert_shader() 178 ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale); in create_mismatch_vert_shader() 181 ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, scale); in create_mismatch_vert_shader() 262 struct ureg_src vrect, vpos; in create_stage1_vert_shader() local 272 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_stage1_vert_shader() 301 ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect); in create_stage1_vert_shader() 307 ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale); in create_stage1_vert_shader() 398 struct ureg_src vrect, vpos; in vl_idct_stage2_vert_shader() local 404 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in vl_idct_stage2_vert_shader() [all …]
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D | vl_mc.c | 55 struct ureg_src vrect, vpos; in calc_position() local 60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in calc_position() 73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); in calc_position() 229 struct ureg_src vrect, vpos; in create_ycbcr_vert_shader() local 245 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_ycbcr_vert_shader() 271 ureg_scalar(vpos, TGSI_SWIZZLE_Z), ureg_imm1f(shader, 0.5f)); in create_ycbcr_vert_shader() 275 ureg_IF(shader, ureg_scalar(vpos, TGSI_SWIZZLE_W), &label); in create_ycbcr_vert_shader() 282 ureg_scalar(vpos, TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.5f)); in create_ycbcr_vert_shader()
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D | vl_zscan.c | 97 struct ureg_src vrect, vpos, block_num; in create_vert_shader() local 116 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_vert_shader() 138 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect); in create_vert_shader() 156 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), vpos); in create_vert_shader()
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D | vl_compositor.c | 59 struct ureg_src vpos, vtex, color; in create_vert_shader() local 68 vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader() 83 ureg_MOV(shader, o_vpos, vpos); in create_vert_shader()
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/external/wpa_supplicant_8/src/eap_server/ |
D | eap_server_peap.c | 734 const u8 *pos, *vpos; in eap_peap_process_phase2_soh() local 784 vpos = pos + 4; in eap_peap_process_phase2_soh() 785 mandatory = !!(vpos[0] & 0x80); in eap_peap_process_phase2_soh() 786 tlv_type = vpos[0] & 0x3f; in eap_peap_process_phase2_soh() 787 tlv_type = (tlv_type << 8) | vpos[1]; in eap_peap_process_phase2_soh() 788 vtlv_len = ((int) vpos[2] << 8) | vpos[3]; in eap_peap_process_phase2_soh() 789 vpos += 4; in eap_peap_process_phase2_soh() 790 if (vpos + vtlv_len > pos + left) { in eap_peap_process_phase2_soh() 798 soh_tlv = vpos; in eap_peap_process_phase2_soh()
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