Searched refs:vtxIn (Results 1 – 1 of 1) sorted by relevance
1165 const char* vtxIn = usesInout ? "in" : "attribute"; in genVertexShader() local1174 res << vtxIn << " highp vec4 dEQP_Position;\n"; in genVertexShader()1182 res << vtxIn << " " << typeStr << " a_" << val.valueName << ";\n"; in genVertexShader()1374 const char* vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader() local1384 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in specializeVertexShader()1397 decl << vtxIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()1401 decl << vtxIn << " " << floatTypeStr << " a_" << valueName << ";\n"; in specializeVertexShader()1499 const char* vtxIn = usesInout ? "in" : "attribute"; in generateVertexSpecialization() local1504 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in generateVertexSpecialization()1515 decl << vtxIn << " " << typeStr << " " << val.valueName << ";\n"; in generateVertexSpecialization()[all …]