Searched refs:weightLut (Results 1 – 2 of 2) sorted by relevance
1599 static float *weightLut = NULL; variable1608 if (!weightLut) { in create_filter_table()1609 weightLut = (float *) MALLOC(WEIGHT_LUT_SIZE * sizeof(float)); in create_filter_table()1615 weightLut[i] = weight; in create_filter_table()1730 float weight = weightLut[qClamped]; in img_filter_2d_ewa()2710 if (!weightLut) { in sp_create_sampler_variant()
1611 static GLfloat *weightLut = NULL; variable1620 if (!weightLut) { in create_filter_table()1621 weightLut = (GLfloat *) malloc(WEIGHT_LUT_SIZE * sizeof(GLfloat)); in create_filter_table()1627 weightLut[i] = weight; in create_filter_table()1719 GLfloat weight = weightLut[qClamped]; in sample_2d_ewa()1905 if (!weightLut) { in sample_lambda_2d_aniso()