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Searched refs:wide_point_sprites (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_validate.c106 && draw->pipeline.wide_point_sprites) in draw_need_pipeline()
183 else if (rast->point_quad_rasterization && draw->pipeline.wide_point_sprites) in validate_pipeline()
Ddraw_private.h124 boolean wide_point_sprites; /**< convert points to tris for sprite mode */ member
Ddraw_pipe.c69 draw->pipeline.wide_point_sprites = FALSE; in draw_pipeline_init()
Ddraw_context.c406 draw->pipeline.wide_point_sprites = draw_sprite; in draw_wide_point_sprites()