Searched refs:wide_point_sprites (Results 1 – 4 of 4) sorted by relevance
106 && draw->pipeline.wide_point_sprites) in draw_need_pipeline()183 else if (rast->point_quad_rasterization && draw->pipeline.wide_point_sprites) in validate_pipeline()
124 boolean wide_point_sprites; /**< convert points to tris for sprite mode */ member
69 draw->pipeline.wide_point_sprites = FALSE; in draw_pipeline_init()
406 draw->pipeline.wide_point_sprites = draw_sprite; in draw_wide_point_sprites()