Searched refs:willUseGeoShader (Results 1 – 5 of 5) sorted by relevance
27 bool willUseGeoShader() const { return fWillUseGeoShader; } in willUseGeoShader() function
48 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
116 virtual bool willUseGeoShader() const = 0;
81 !args.fPrimitiveProcessor->willUseGeoShader() && in CreateProgramBuilder()111 if (this->primitiveProcessor().willUseGeoShader()) { in addVarying()
205 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); in onSetRenderTargetState()