Home
last modified time | relevance | path

Searched refs:willUseGeoShader (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/
DGrGeometryProcessor.h27 bool willUseGeoShader() const { return fWillUseGeoShader; } in willUseGeoShader() function
DGrPathProcessor.h48 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
DGrPrimitiveProcessor.h116 virtual bool willUseGeoShader() const = 0;
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp81 !args.fPrimitiveProcessor->willUseGeoShader() && in CreateProgramBuilder()
111 if (this->primitiveProcessor().willUseGeoShader()) { in addVarying()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp205 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); in onSetRenderTargetState()