Searched refs:windowSum (Results 1 – 1 of 1) sorted by relevance
873 float windowSum = 1; in BlurGroundTruth() local877 windowSum += 2*gaussian; in BlurGroundTruth()945 *outPixel /= windowSum; in BlurGroundTruth()961 finalValue /= windowSum; in BlurGroundTruth()