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Searched refs:word0Ndx (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fASTCDecompressionCases.cpp176 const int word0Ndx = low / WORD_BITS; in setBits() local
180 if (word0Ndx == word1Ndx) in setBits()
181 …m_words[word0Ndx] = (m_words[word0Ndx] & ~((((Word)1 << (high-low+1)) - 1) << lowNdxInW0)) | ((Wor… in setBits()
184 DE_ASSERT(word1Ndx == word0Ndx + 1); in setBits()
190 …m_words[word0Ndx] = (m_words[word0Ndx] & (((Word)1 << lowNdxInW0) - 1)) | (((Word)bits & bitsLow… in setBits()
/external/deqp/framework/common/
DtcuCompressedTexture.cpp1100 const int word0Ndx = low / WORD_BITS; in getBits() local
1105 if (word0Ndx == word1Ndx) in getBits()
1106 return (m_words[word0Ndx] & ((((Word)1 << high%WORD_BITS << 1) - 1))) >> ((Word)low % WORD_BITS); in getBits()
1109 DE_ASSERT(word1Ndx == word0Ndx + 1); in getBits()
1111 return (deUint32)(m_words[word0Ndx] >> (low%WORD_BITS)) | in getBits()