Searched refs:worldBindUniforms (Results 1 – 1 of 1) sorted by relevance
51 private ArrayList<Uniform> worldBindUniforms; field in Technique67 this.worldBindUniforms = new ArrayList<Uniform>(); in Technique()108 return worldBindUniforms; in getWorldBindUniforms()228 worldBindUniforms.clear(); in loadShader()234 worldBindUniforms.add(uniform); in loadShader()247 oc.writeSavableArrayList(worldBindUniforms, "worldBindUniforms", null); in write()255 worldBindUniforms = ic.readSavableArrayList("worldBindUniforms", null); in read()