Searched refs:worldData (Results 1 – 1 of 1) sorted by relevance
84 WorldData worldData = null;// a set of data used in different scene aspects in load() local117 if (blenderKey.isLoadUnlinkedAssets() && worldData == null) {// onlu one world data is used in load()121 worldData = this.toWorldData(worldStructure); in load()123 loadingResults.addLight(worldData.getAmbientLight()); in load()