Searched refs:worldRot (Results 1 – 1 of 1) sorted by relevance
86 private Quaternion worldRot = new Quaternion(); field in Bone215 return worldRot; in getModelSpaceRotation()328 parent.worldRot.mult(localRot, worldRot); in updateWorldVectors()337 parent.worldRot.mult(localPos, worldPos); in updateWorldVectors()341 worldRot.set(localRot); in updateWorldVectors()348 attachNode.setLocalRotation(worldRot); in updateWorldVectors()382 worldBindInverseRot.set(worldRot); in setBindingPose()423 Quaternion rotate = worldRot.mult(worldBindInverseRot, tmp1); in getOffsetTransform()463 worldRot.set(rotation); in setUserTransformsWorld()