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Searched refs:writeMask (Results 1 – 25 of 25) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp164 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); in stencilPath() local
167 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in stencilPath()
170 GL_CALL(StencilStrokePath(id, 0xffff, writeMask)); in stencilPath()
184 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); in drawPath() local
188 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in drawPath()
190 this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDING_BOX); in drawPath()
192 this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDING_BOX); in drawPath()
212 GrGLint writeMask = in drawPaths() local
213 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); in drawPaths()
219 writeMask, gXformType2GLType[transformType], transformValues)); in drawPaths()
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DGrGLGpu.cpp2051 GrGLint writeMask = settings.writeMask(grFace); in set_gl_stencil() local
2057 GR_GL_CALL(gl, StencilMask(writeMask)); in set_gl_stencil()
2061 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); in set_gl_stencil()
/external/mesa3d/src/glx/
Dpixel.c284 GLint writeMask, i; in EmptyBitmap() local
317 writeMask = highBitMask; in EmptyBitmap()
323 writeMask &= HighBitsMask[bitOffset + elementsLeft]; in EmptyBitmap()
335 currentByte = (currentByte & ~writeMask) | in EmptyBitmap()
336 (writeByte & writeMask); in EmptyBitmap()
340 currentByte = (currentByte & ~writeMask) | in EmptyBitmap()
341 (sourceImage[0] & writeMask); in EmptyBitmap()
359 writeMask = 0xff; in EmptyBitmap()
363 writeMask &= lowBitMask; in EmptyBitmap()
370 currentByte = (currentByte & ~writeMask) | (writeByte & writeMask); in EmptyBitmap()
/external/mesa3d/src/mesa/program/
Dprog_execute.c483 GLuint writeMask = dstReg->WriteMask; in store_vector4() local
505 if (writeMask & WRITEMASK_X) { in store_vector4()
508 writeMask &= ~WRITEMASK_X; in store_vector4()
510 if (writeMask & WRITEMASK_Y) { in store_vector4()
513 writeMask &= ~WRITEMASK_Y; in store_vector4()
515 if (writeMask & WRITEMASK_Z) { in store_vector4()
518 writeMask &= ~WRITEMASK_Z; in store_vector4()
520 if (writeMask & WRITEMASK_W) { in store_vector4()
523 writeMask &= ~WRITEMASK_W; in store_vector4()
534 if (writeMask & WRITEMASK_X) in store_vector4()
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Dprog_print.c523 _mesa_writemask_string(GLuint writeMask) in _mesa_writemask_string() argument
528 if (writeMask == WRITEMASK_XYZW) in _mesa_writemask_string()
532 if (writeMask & WRITEMASK_X) in _mesa_writemask_string()
534 if (writeMask & WRITEMASK_Y) in _mesa_writemask_string()
536 if (writeMask & WRITEMASK_Z) in _mesa_writemask_string()
538 if (writeMask & WRITEMASK_W) in _mesa_writemask_string()
Dprog_print.h66 _mesa_writemask_string(GLuint writeMask);
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp82 deUint32 writeMask; member
91 , writeMask (0) in StencilParams()
127 << " write mask = " << tcu::toHex(params.writeMask) << "\n" in operator <<()
360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u; in generateStencilVisualizeCommands()
376 dst.writeMask = src.writeMask; in translateStencilState()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
769 params.stencil[ndx].writeMask = rnd.getUint32(); in randomDepthStencilState()
823 deUint32 writeMask; in init() member
879 params.stencil[visible].writeMask = functionCases[ndx].writeMask; in init()
887 params.stencil[notVisible].writeMask = ~0u; in init()
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Des2fRandomFragmentOpTests.cpp85 dst.writeMask = src.writeMask; in translateStencilState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp82 deUint32 writeMask; member
91 , writeMask (0) in StencilParams()
127 << " write mask = " << tcu::toHex(params.writeMask) << "\n" in operator <<()
360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u; in generateStencilVisualizeCommands()
376 dst.writeMask = src.writeMask; in translateStencilState()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
769 params.stencil[ndx].writeMask = rnd.getUint32(); in randomDepthStencilState()
823 deUint32 writeMask; in init() member
879 params.stencil[visible].writeMask = functionCases[ndx].writeMask; in init()
887 params.stencil[notVisible].writeMask = ~0u; in init()
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Des3fRandomFragmentOpTests.cpp85 dst.writeMask = src.writeMask; in translateStencilState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
/external/mesa3d/src/mesa/swrast/
Ds_stencil.c554 const GLuint writeMask = ctx->Stencil.WriteMask[0]; in _swrast_clear_stencil_buffer() local
561 if (!rb || writeMask == 0) in _swrast_clear_stencil_buffer()
571 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_stencil_buffer()
590 GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff; in _swrast_clear_stencil_buffer()
591 GLubyte mask = (~writeMask) & 0xff; in _swrast_clear_stencil_buffer()
617 GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24; in _swrast_clear_stencil_buffer()
618 GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff; in _swrast_clear_stencil_buffer()
630 GLuint clear = ctx->Stencil.Clear & writeMask & 0xff; in _swrast_clear_stencil_buffer()
631 GLuint mask = 0xffffff00 | ((~writeMask) & 0xff); in _swrast_clear_stencil_buffer()
Ds_depth.c657 const GLuint writeMask = ctx->Stencil.WriteMask[0]; in _swrast_clear_depth_stencil_buffer() local
676 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_depth_stencil_buffer()
698 mask = ((~writeMask) & 0xff) << 24; in _swrast_clear_depth_stencil_buffer()
699 clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24; in _swrast_clear_depth_stencil_buffer()
702 mask = ((~writeMask) & 0xff); in _swrast_clear_depth_stencil_buffer()
703 clear |= (ctx->Stencil.Clear & writeMask & 0xff); in _swrast_clear_depth_stencil_buffer()
726 const GLuint sClear = ctx->Stencil.Clear & writeMask; in _swrast_clear_depth_stencil_buffer()
727 const GLuint sMask = (~writeMask) & 0xff; in _swrast_clear_depth_stencil_buffer()
/external/skia/src/gpu/
DGrStencil.h187 uint16_t writeMask(Face f) const { return fWriteMasks[f]; } in writeMask() function
194 void setWriteMask(Face f, unsigned short writeMask) { fWriteMasks[f] = writeMask; } in setWriteMask() argument
211 unsigned short writeMask) { in setSame() argument
217 fWriteMasks[kFront_Face] = fWriteMasks[kBack_Face] = writeMask; in setSame()
DGrClipMaskManager.cpp975 uint16_t writeMask = settings->writeMask(face); in adjustStencilParams() local
981 writeMask &= userBits; in adjustStencilParams()
1020 settings->setWriteMask(face, writeMask); in adjustStencilParams()
DGrInOrderCommandBuilder.cpp22 SkASSERT(0x1 != pathStencilSettings.writeMask(pathFace)); in path_fill_type_is_winding()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp67 deUint32 writeMask; member
76 , writeMask (0) in StencilState()
DglsInteractionTestUtil.cpp180 state.stencil[ndx].writeMask = rnd.getUint32(); in computeRandomRenderState()
DglsFragOpInteractionCase.cpp246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp182 deUint32 writeMask; member
191 , writeMask (~0U) in StencilState()
DrrFragmentOperations.cpp140 …l(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx,… in executeStencilSFail()
276 …Stencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx,… in executeStencilDpFailAndPass()
/external/mesa3d/src/gallium/drivers/i915/
Di915_fpc_translate.c327 const uint writeMask in get_result_flags() local
334 if (writeMask & TGSI_WRITEMASK_X) in get_result_flags()
336 if (writeMask & TGSI_WRITEMASK_Y) in get_result_flags()
338 if (writeMask & TGSI_WRITEMASK_Z) in get_result_flags()
340 if (writeMask & TGSI_WRITEMASK_W) in get_result_flags()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp308 , writeMask (~0u) in StencilState()
2970 if (setFront) m_stencil[rr::FACETYPE_FRONT].writeMask = mask; in stencilMaskSeparate()
2971 if (setBack) m_stencil[rr::FACETYPE_BACK].writeMask = mask; in stencilMaskSeparate()
3010 …r::MultisamplePixelBufferAccess& access, int s, int x, int y, deUint32 stencil, deUint32 writeMask) in writeMaskedStencil() argument
3015 const deUint32 newVal = (oldVal & ~writeMask) | (stencil & writeMask); in writeMaskedStencil()
3102 writeMaskedStencil(dst, 0, x, y, srcStencil, m_stencil[rr::FACETYPE_FRONT].writeMask); in blitResolveMultisampleFramebuffer()
3274 writeMaskedStencil(dst, sampleNdx, xo, yo, srcStencil, m_stencil[rr::FACETYPE_FRONT].writeMask); in blitFramebuffer()
3403 if ((m_stencil[rr::FACETYPE_FRONT].writeMask & ((1u<<stencilBits)-1u)) != ((1u<<stencilBits)-1u)) in clear()
3409 writeMaskedStencil(access, s, x, y, stencil, m_stencil[rr::FACETYPE_FRONT].writeMask); in clear()
3453 if (!isEmpty(area) && m_stencil[rr::FACETYPE_FRONT].writeMask != 0) in clearBufferiv()
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DsglrReferenceContext.hpp865 deUint32 writeMask; member
/external/sqlite/dist/
Dsqlite3.c12538 yDbMask writeMask; /* Start a write transaction on these databases */ member
91011 DbMaskTest(pParse->writeMask,iDb), /* P2 */
94776 DbMaskSet(pToplevel->writeMask, iDb);
/external/sqlite/dist/orig/
Dsqlite3.c12538 yDbMask writeMask; /* Start a write transaction on these databases */ member
90993 DbMaskTest(pParse->writeMask,iDb), /* P2 */
94758 DbMaskSet(pToplevel->writeMask, iDb);