/external/skia/src/gpu/gl/ |
D | GrGLPathRendering.cpp | 164 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); in stencilPath() local 167 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in stencilPath() 170 GL_CALL(StencilStrokePath(id, 0xffff, writeMask)); in stencilPath() 184 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); in drawPath() local 188 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in drawPath() 190 this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDING_BOX); in drawPath() 192 this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDING_BOX); in drawPath() 212 GrGLint writeMask = in drawPaths() local 213 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); in drawPaths() 219 writeMask, gXformType2GLType[transformType], transformValues)); in drawPaths() [all …]
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D | GrGLGpu.cpp | 2051 GrGLint writeMask = settings.writeMask(grFace); in set_gl_stencil() local 2057 GR_GL_CALL(gl, StencilMask(writeMask)); in set_gl_stencil() 2061 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); in set_gl_stencil()
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/external/mesa3d/src/glx/ |
D | pixel.c | 284 GLint writeMask, i; in EmptyBitmap() local 317 writeMask = highBitMask; in EmptyBitmap() 323 writeMask &= HighBitsMask[bitOffset + elementsLeft]; in EmptyBitmap() 335 currentByte = (currentByte & ~writeMask) | in EmptyBitmap() 336 (writeByte & writeMask); in EmptyBitmap() 340 currentByte = (currentByte & ~writeMask) | in EmptyBitmap() 341 (sourceImage[0] & writeMask); in EmptyBitmap() 359 writeMask = 0xff; in EmptyBitmap() 363 writeMask &= lowBitMask; in EmptyBitmap() 370 currentByte = (currentByte & ~writeMask) | (writeByte & writeMask); in EmptyBitmap()
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/external/mesa3d/src/mesa/program/ |
D | prog_execute.c | 483 GLuint writeMask = dstReg->WriteMask; in store_vector4() local 505 if (writeMask & WRITEMASK_X) { in store_vector4() 508 writeMask &= ~WRITEMASK_X; in store_vector4() 510 if (writeMask & WRITEMASK_Y) { in store_vector4() 513 writeMask &= ~WRITEMASK_Y; in store_vector4() 515 if (writeMask & WRITEMASK_Z) { in store_vector4() 518 writeMask &= ~WRITEMASK_Z; in store_vector4() 520 if (writeMask & WRITEMASK_W) { in store_vector4() 523 writeMask &= ~WRITEMASK_W; in store_vector4() 534 if (writeMask & WRITEMASK_X) in store_vector4() [all …]
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D | prog_print.c | 523 _mesa_writemask_string(GLuint writeMask) in _mesa_writemask_string() argument 528 if (writeMask == WRITEMASK_XYZW) in _mesa_writemask_string() 532 if (writeMask & WRITEMASK_X) in _mesa_writemask_string() 534 if (writeMask & WRITEMASK_Y) in _mesa_writemask_string() 536 if (writeMask & WRITEMASK_Z) in _mesa_writemask_string() 538 if (writeMask & WRITEMASK_W) in _mesa_writemask_string()
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D | prog_print.h | 66 _mesa_writemask_string(GLuint writeMask);
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 82 deUint32 writeMask; member 91 , writeMask (0) in StencilParams() 127 << " write mask = " << tcu::toHex(params.writeMask) << "\n" in operator <<() 360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u; in generateStencilVisualizeCommands() 376 dst.writeMask = src.writeMask; in translateStencilState() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render() 769 params.stencil[ndx].writeMask = rnd.getUint32(); in randomDepthStencilState() 823 deUint32 writeMask; in init() member 879 params.stencil[visible].writeMask = functionCases[ndx].writeMask; in init() 887 params.stencil[notVisible].writeMask = ~0u; in init() [all …]
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D | es2fRandomFragmentOpTests.cpp | 85 dst.writeMask = src.writeMask; in translateStencilState() 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 82 deUint32 writeMask; member 91 , writeMask (0) in StencilParams() 127 << " write mask = " << tcu::toHex(params.writeMask) << "\n" in operator <<() 360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u; in generateStencilVisualizeCommands() 376 dst.writeMask = src.writeMask; in translateStencilState() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render() 769 params.stencil[ndx].writeMask = rnd.getUint32(); in randomDepthStencilState() 823 deUint32 writeMask; in init() member 879 params.stencil[visible].writeMask = functionCases[ndx].writeMask; in init() 887 params.stencil[notVisible].writeMask = ~0u; in init() [all …]
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D | es3fRandomFragmentOpTests.cpp | 85 dst.writeMask = src.writeMask; in translateStencilState() 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
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/external/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 554 const GLuint writeMask = ctx->Stencil.WriteMask[0]; in _swrast_clear_stencil_buffer() local 561 if (!rb || writeMask == 0) in _swrast_clear_stencil_buffer() 571 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_stencil_buffer() 590 GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff; in _swrast_clear_stencil_buffer() 591 GLubyte mask = (~writeMask) & 0xff; in _swrast_clear_stencil_buffer() 617 GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24; in _swrast_clear_stencil_buffer() 618 GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff; in _swrast_clear_stencil_buffer() 630 GLuint clear = ctx->Stencil.Clear & writeMask & 0xff; in _swrast_clear_stencil_buffer() 631 GLuint mask = 0xffffff00 | ((~writeMask) & 0xff); in _swrast_clear_stencil_buffer()
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D | s_depth.c | 657 const GLuint writeMask = ctx->Stencil.WriteMask[0]; in _swrast_clear_depth_stencil_buffer() local 676 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_depth_stencil_buffer() 698 mask = ((~writeMask) & 0xff) << 24; in _swrast_clear_depth_stencil_buffer() 699 clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24; in _swrast_clear_depth_stencil_buffer() 702 mask = ((~writeMask) & 0xff); in _swrast_clear_depth_stencil_buffer() 703 clear |= (ctx->Stencil.Clear & writeMask & 0xff); in _swrast_clear_depth_stencil_buffer() 726 const GLuint sClear = ctx->Stencil.Clear & writeMask; in _swrast_clear_depth_stencil_buffer() 727 const GLuint sMask = (~writeMask) & 0xff; in _swrast_clear_depth_stencil_buffer()
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/external/skia/src/gpu/ |
D | GrStencil.h | 187 uint16_t writeMask(Face f) const { return fWriteMasks[f]; } in writeMask() function 194 void setWriteMask(Face f, unsigned short writeMask) { fWriteMasks[f] = writeMask; } in setWriteMask() argument 211 unsigned short writeMask) { in setSame() argument 217 fWriteMasks[kFront_Face] = fWriteMasks[kBack_Face] = writeMask; in setSame()
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D | GrClipMaskManager.cpp | 975 uint16_t writeMask = settings->writeMask(face); in adjustStencilParams() local 981 writeMask &= userBits; in adjustStencilParams() 1020 settings->setWriteMask(face, writeMask); in adjustStencilParams()
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D | GrInOrderCommandBuilder.cpp | 22 SkASSERT(0x1 != pathStencilSettings.writeMask(pathFace)); in path_fill_type_is_winding()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 67 deUint32 writeMask; member 76 , writeMask (0) in StencilState()
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D | glsInteractionTestUtil.cpp | 180 state.stencil[ndx].writeMask = rnd.getUint32(); in computeRandomRenderState()
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D | glsFragOpInteractionCase.cpp | 246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()
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/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 182 deUint32 writeMask; member 191 , writeMask (~0U) in StencilState()
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D | rrFragmentOperations.cpp | 140 …l(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx,… in executeStencilSFail() 276 …Stencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx,… in executeStencilDpFailAndPass()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_fpc_translate.c | 327 const uint writeMask in get_result_flags() local 334 if (writeMask & TGSI_WRITEMASK_X) in get_result_flags() 336 if (writeMask & TGSI_WRITEMASK_Y) in get_result_flags() 338 if (writeMask & TGSI_WRITEMASK_Z) in get_result_flags() 340 if (writeMask & TGSI_WRITEMASK_W) in get_result_flags()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 308 , writeMask (~0u) in StencilState() 2970 if (setFront) m_stencil[rr::FACETYPE_FRONT].writeMask = mask; in stencilMaskSeparate() 2971 if (setBack) m_stencil[rr::FACETYPE_BACK].writeMask = mask; in stencilMaskSeparate() 3010 …r::MultisamplePixelBufferAccess& access, int s, int x, int y, deUint32 stencil, deUint32 writeMask) in writeMaskedStencil() argument 3015 const deUint32 newVal = (oldVal & ~writeMask) | (stencil & writeMask); in writeMaskedStencil() 3102 writeMaskedStencil(dst, 0, x, y, srcStencil, m_stencil[rr::FACETYPE_FRONT].writeMask); in blitResolveMultisampleFramebuffer() 3274 writeMaskedStencil(dst, sampleNdx, xo, yo, srcStencil, m_stencil[rr::FACETYPE_FRONT].writeMask); in blitFramebuffer() 3403 if ((m_stencil[rr::FACETYPE_FRONT].writeMask & ((1u<<stencilBits)-1u)) != ((1u<<stencilBits)-1u)) in clear() 3409 writeMaskedStencil(access, s, x, y, stencil, m_stencil[rr::FACETYPE_FRONT].writeMask); in clear() 3453 if (!isEmpty(area) && m_stencil[rr::FACETYPE_FRONT].writeMask != 0) in clearBufferiv() [all …]
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D | sglrReferenceContext.hpp | 865 deUint32 writeMask; member
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/external/sqlite/dist/ |
D | sqlite3.c | 12538 yDbMask writeMask; /* Start a write transaction on these databases */ member 91011 DbMaskTest(pParse->writeMask,iDb), /* P2 */ 94776 DbMaskSet(pToplevel->writeMask, iDb);
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/external/sqlite/dist/orig/ |
D | sqlite3.c | 12538 yDbMask writeMask; /* Start a write transaction on these databases */ member 90993 DbMaskTest(pParse->writeMask,iDb), /* P2 */ 94758 DbMaskSet(pToplevel->writeMask, iDb);
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