Searched refs:writeRGBA8888Int (Results 1 – 1 of 1) sorted by relevance
58 inline void writeRGBA8888Int (deUint8* ptr, const IVec4& val) in writeRGBA8888Int() function993 if (m_format.order == TextureFormat::RGBA) { writeRGBA8888Int(pixelPtr, color); return; } in setPixel()