Searched refs:write_depth (Results 1 – 2 of 2) sorted by relevance
198 GLboolean write_depth, in st_make_drawpix_z_stencil_program() argument205 const GLuint shaderIndex = write_depth * 2 + write_stencil; in st_make_drawpix_z_stencil_program()221 p->NumInstructions = write_depth ? 3 : 1; in st_make_drawpix_z_stencil_program()231 if (write_depth) { in st_make_drawpix_z_stencil_program()271 if (write_depth) { in st_make_drawpix_z_stencil_program()663 GLboolean write_depth, GLboolean write_stencil) in draw_textured_quad() argument722 if (write_depth) { in draw_textured_quad()1045 get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth, in get_depth_stencil_fp_variant() argument1055 key.drawpixels_z = write_depth; in get_depth_stencil_fp_variant()1099 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; in st_DrawPixels() local[all …]
53 GLboolean write_depth,