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Searched refs:write_depth (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c198 GLboolean write_depth, in st_make_drawpix_z_stencil_program() argument
205 const GLuint shaderIndex = write_depth * 2 + write_stencil; in st_make_drawpix_z_stencil_program()
221 p->NumInstructions = write_depth ? 3 : 1; in st_make_drawpix_z_stencil_program()
231 if (write_depth) { in st_make_drawpix_z_stencil_program()
271 if (write_depth) { in st_make_drawpix_z_stencil_program()
663 GLboolean write_depth, GLboolean write_stencil) in draw_textured_quad() argument
722 if (write_depth) { in draw_textured_quad()
1045 get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth, in get_depth_stencil_fp_variant() argument
1055 key.drawpixels_z = write_depth; in get_depth_stencil_fp_variant()
1099 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; in st_DrawPixels() local
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Dst_cb_drawpixels.h53 GLboolean write_depth,