Searched refs:yRatio (Results 1 – 1 of 1) sorted by relevance
242 float yRatio = (0.5f + (float)(y - yFirst)) / height; in render() local244 yRatio = 1.0f - yRatio; in render()253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); in render()254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); in render()255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio); in render()