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/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp242 float yRatio = (0.5f + (float)(y - yFirst)) / height; in render() local
244 yRatio = 1.0f - yRatio; in render()
253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); in render()
254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); in render()
255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio); in render()