Searched refs:zBits (Results 1 – 3 of 3) sorted by relevance
295 GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); in _swrast_depth_test_span() local326 if (zBits == 24) { in _swrast_depth_test_span()335 else if (zBits == 16) { in _swrast_depth_test_span()343 assert(zBits == 32); in _swrast_depth_test_span()362 if (zBits == 24) { in _swrast_depth_test_span()368 else if (zBits == 16) { in _swrast_depth_test_span()
275 int zBits; in default_depth_bits() local278 zBits = atoi(zEnv); in default_depth_bits()280 zBits = 24; in default_depth_bits()281 return zBits; in default_depth_bits()315 GLint zBits = default_depth_bits(); in create_glx_visual() local328 zBits, in create_glx_visual()
372 int zBits; in default_depth_bits() local375 zBits = atoi(zEnv); in default_depth_bits()377 zBits = DEFAULT_SOFTWARE_DEPTH_BITS; in default_depth_bits()378 return zBits; in default_depth_bits()413 GLint zBits = default_depth_bits(); in create_glx_visual() local430 zBits, in create_glx_visual()