Searched refs:zoomX (Results 1 – 3 of 3) sorted by relevance
53 GLfloat zoomX, GLfloat zoomY) in regions_overlap() argument55 if (zoomX == 1.0 && zoomY == 1.0) { in regions_overlap()72 if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) { in regions_overlap()76 else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) { in regions_overlap()
110 unzoom_x(GLfloat zoomX, GLint imageX, GLint zx) in unzoom_x() argument118 if (zoomX < 0.0) in unzoom_x()120 x = imageX + (GLint) ((zx - imageX) / zoomX); in unzoom_x()
656 GLfloat zoomX, GLfloat zoomY, in draw_textured_quad() argument