Searched refs:ACCESS_BYTES (Results 1 – 2 of 2) sorted by relevance
36 static final int ACCESS_BYTES = 0x01; field in BackingStore233 case ACCESS_BYTES: in createBacking()276 int access = backing.requiresGpu() ? ACCESS_BYTES : backing.readAccess(); in importBacking()511 } else if ((access & ACCESS_BYTES) != 0) { in syncTo()513 ByteBuffer buffer = (ByteBuffer) backing.lock(ACCESS_BYTES); in syncTo()604 if ((access & ACCESS_BYTES) != 0) { in syncTo()605 ByteBuffer pixels = (ByteBuffer) backing.lock(ACCESS_BYTES); in syncTo()709 return ACCESS_BYTES; in readAccess()714 return ACCESS_BYTES; in writeAccess()732 } else if ((access & ACCESS_BYTES) != 0) { in syncTo()[all …]
40 return (ByteBuffer)mBackingStore.lockData(mode, BackingStore.ACCESS_BYTES); in lockBytes()