Searched refs:A_COLOR (Results 1 – 1 of 1) sorted by relevance
60 A_COLOR, enumerator84 glBindAttribLocation(program, A_COLOR, "a_color"); in createProgram()181 glEnableVertexAttribArray(A_COLOR); in setupVA()186 glVertexAttribPointer(A_COLOR, 4, GL_FLOAT, false, 16, color); in setupVA()