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Searched refs:AssetAtlas (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
DAssetAtlas.h45 class AssetAtlas {
83 const AssetAtlas& atlas;
86 const AssetAtlas& atlas) in Entry()
97 friend class AssetAtlas; variable
100 AssetAtlas(): mTexture(nullptr), mImage(nullptr), in AssetAtlas() function
102 ~AssetAtlas() { terminate(); } in ~AssetAtlas()
DAssetAtlas.cpp32 void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { in init()
57 void AssetAtlas::terminate() { in terminate()
66 void AssetAtlas::updateTextureId() { in updateTextureId()
75 AssetAtlas::Entry* entry = mEntries.valueAt(i); in updateTextureId()
84 AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { in getEntry()
89 Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { in getEntryTexture()
115 void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) { in createEntries()
DTextureCache.h48 class AssetAtlas; variable
133 void setAssetAtlas(AssetAtlas* assetAtlas);
171 AssetAtlas* mAssetAtlas;
DOpenGLRenderer.h191 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
197 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
199 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
DPatchCache.h58 const Patch* get(const AssetAtlas::Entry* entry,
DTextureCache.cpp121 void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) { in setAssetAtlas()
147 AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap); in getCachedTexture()
DAndroid.common.mk35 AssetAtlas.cpp \
DPatchCache.cpp249 const Patch* PatchCache::get(const AssetAtlas::Entry* entry, in get()
DDisplayListOp.h633 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { in getAtlasEntry()
725 AssetAtlas::Entry* mEntry;
798 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { in getAtlasEntry()
927 AssetAtlas::Entry* mEntry;
DOpenGLRenderer.cpp1523 void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1694 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
1724 void OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
/frameworks/base/libs/hwui/renderstate/
DRenderState.h89 AssetAtlas& assetAtlas() { return mAssetAtlas; } in assetAtlas()
116 AssetAtlas mAssetAtlas;