Searched refs:Ay (Results 1 – 2 of 2) sorted by relevance
982 float Ay = gravity[1]; in getRotationMatrix() local985 final float normsqA = (Ax*Ax + Ay*Ay + Az*Az); in getRotationMatrix()996 float Hx = Ey*Az - Ez*Ay; in getRotationMatrix()998 float Hz = Ex*Ay - Ey*Ax; in getRotationMatrix()1010 final float invA = 1.0f / (float)Math.sqrt(Ax*Ax + Ay*Ay + Az*Az); in getRotationMatrix()1012 Ay *= invA; in getRotationMatrix()1014 final float Mx = Ay*Hz - Az*Hy; in getRotationMatrix()1016 final float Mz = Ax*Hy - Ay*Hx; in getRotationMatrix()1021 R[6] = Ax; R[7] = Ay; R[8] = Az; in getRotationMatrix()1025 R[8] = Ax; R[9] = Ay; R[10] = Az; R[11] = 0; in getRotationMatrix()[all …]
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