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Searched refs:CURRENTLY_BOUND_FB (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_context.h32 enum FBBinding {CURRENTLY_BOUND_FB, FB0}; enumerator
Dgltrace_context.cpp217 if (fbToRead != CURRENTLY_BOUND_FB) { in getCompressedFB()
Dgltrace_fixup.cpp720 fixup_addFBContents(context, glmsg, CURRENTLY_BOUND_FB); in fixup_glDrawArrays()
752 fixup_addFBContents(context, glmsg, CURRENTLY_BOUND_FB); in fixup_glDrawElements()