Searched refs:CompileShader (Results 1 – 2 of 2) sorted by relevance
392 static GLuint CompileShader(GLenum shader_type, const char* source);
263 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, in CompileAndLink()271 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER, in CompileAndLink()296 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { in CompileShader() function in android::filterfw::ShaderProgram