Searched refs:DRAW_PENDING (Results 1 – 3 of 3) sorted by relevance
160 static final int DRAW_PENDING = 1; field in WindowStateAnimator177 case DRAW_PENDING: return "DRAW_PENDING"; in drawStateToString()517 if (mDrawState == DRAW_PENDING) { in finishDrawingLocked()773 mDrawState = DRAW_PENDING; in createSurfaceLocked()
1501 if (DEBUG_ORIENTATION && mWinAnimator.mDrawState == WindowStateAnimator.DRAW_PENDING) in reportResized()1510 final boolean reportDraw = mWinAnimator.mDrawState == WindowStateAnimator.DRAW_PENDING; in reportResized()
9685 winAnimator.mDrawState = WindowStateAnimator.DRAW_PENDING; in updateResizingWindows()11967 win.mWinAnimator.mDrawState = WindowStateAnimator.DRAW_PENDING; in waitForAllWindowsDrawn()