Searched refs:END_TENSION (Results 1 – 2 of 2) sorted by relevance
100 private static final float END_TENSION = 1.0f; field in Scroller102 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
590 private static final float END_TENSION = 1.0f; field in OverScroller.SplineOverScroller592 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);