Searched refs:ETC1 (Results 1 – 13 of 13) sorted by relevance
/frameworks/base/opengl/java/android/opengl/ |
D | ETC1Util.java | 79 GLES10.glCompressedTexImage2D(target, level, ETC1.ETC1_RGB8_OES, width, height, in loadTexture() 87 ETC1.decodeImage(data, decodedData, width, height, pixelSize, stride); in loadTexture() 106 if (results[i] == ETC1.ETC1_RGB8_OES) { in isETC1Supported() 157 if (input.read(ioBuffer, 0, ETC1.ETC_PKM_HEADER_SIZE) != ETC1.ETC_PKM_HEADER_SIZE) { in createTexture() 160 ByteBuffer headerBuffer = ByteBuffer.allocateDirect(ETC1.ETC_PKM_HEADER_SIZE) in createTexture() 162 headerBuffer.put(ioBuffer, 0, ETC1.ETC_PKM_HEADER_SIZE).position(0); in createTexture() 163 if (!ETC1.isValid(headerBuffer)) { in createTexture() 166 width = ETC1.getWidth(headerBuffer); in createTexture() 167 height = ETC1.getHeight(headerBuffer); in createTexture() 169 int encodedSize = ETC1.getEncodedDataSize(width, height); in createTexture() [all …]
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D | ETC1.java | 32 public class ETC1 { class
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/frameworks/base/docs/html/tools/help/ |
D | etc1tool.jd | 8 images to the ETC1 compression standard and decode ETC1 compressed images back to PNG.</p> 36 <td>Create an ETC1 file from a PNG file. 43 <td>Create a raw ETC1 data file (without a header) from a PNG file.</td> 49 <td>Create a PNG file from an ETC1 file</td>
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D | index.jd | 138 <dd>A command line utility that lets you encode PNG images to the ETC1 compression standard and 139 decode ETC1 compressed images back to PNG.</dd>
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/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 81 ETC1, as that texture format is supported by all Android-powered devices that support the OpenGL ES 86 support. The left-most cell is going to be the lowest priority (It will probably be ETC1, a really 92 <td class="blueCell">ETC1</td> 102 "red", instead of "The one that supports ETC1 texture formats", etc.</p> 173 were to use PowerVR 99% of the time, but use ETC1 for, say, your splash screen... Then your manifest 174 would necessarily indicate support for both formats. A device that <em>only</em> supported ETC1 195 <td class="blueCell">ETC1</td> 196 <td class="blueCell">ETC1</td> 197 <td class="blueCell">ETC1</td> 206 <p> Assuming that PowerVR and ATI formats are both preferred over ETC1 when available, than
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/frameworks/base/docs/html/google/play/publishing/ |
D | multiple-apks.jd | 492 separate builds for your app using PVRTC, ATITC, and ETC1 compression formats. If you prefer these 494 APK that uses ATITC has a lower version code, and the version with ETC1 has the lowest. Thus, if a 495 device supports both PVRTC and ETC1, it receives the APK with PVRTC, because it has the highest 536 compression formats your application supports (for example, 1 might correspond to ETC1 and 2 is 604 <p>For maximum performance and compatibility, your application should use ETC1 textures wherever it 605 doesn't impact the visual quality. However, because ETC1 cannot deal with images that have drastic 609 <p>With a single APK, you should try to use ETC1 textures and uncompressed textures whenever 610 reasonable, and consider the use of PVRTC, ATITC, or DXTC as a last resort when ETC1 does not
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/frameworks/base/docs/html/about/versions/ |
D | android-2.2.jd | 139 …oid.opengl.ETC1}, {@link android.opengl.ETC1Util}, and {@link android.opengl.ETC1Util.ETC1Texture}…
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D | android-2.2-highlights.jd | 267 <p>New APIs for OpenGL ES 2.0, working with YUV image format, and ETC1 for texture
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 504 framework provides support for the ETC1 compression format as a standard feature, including a {@link 510 <p class="caution"><strong>Caution:</strong> The ETC1 format is supported by most Android devices, 511 but it not guaranteed to be available. To check if the ETC1 format is supported on a device, call 514 <p class="note"><b>Note:</b> The ETC1 texture compression format does not support textures with an 734 transparency. The 1.x and 2.0 API implementations usually include support for ETC1, however
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/frameworks/base/ |
D | preloaded-classes | 1379 android.opengl.ETC1
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/frameworks/base/docs/html/ |
D | sitemap.txt | 2720 http://developer.android.com/reference/android/opengl/ETC1.html
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/frameworks/base/api/ |
D | current.txt | 20070 public class ETC1 { 20071 ctor public ETC1();
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D | system-current.txt | 22014 public class ETC1 { 22015 ctor public ETC1();
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