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Searched refs:ETC1 (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DETC1Util.java79 GLES10.glCompressedTexImage2D(target, level, ETC1.ETC1_RGB8_OES, width, height, in loadTexture()
87 ETC1.decodeImage(data, decodedData, width, height, pixelSize, stride); in loadTexture()
106 if (results[i] == ETC1.ETC1_RGB8_OES) { in isETC1Supported()
157 if (input.read(ioBuffer, 0, ETC1.ETC_PKM_HEADER_SIZE) != ETC1.ETC_PKM_HEADER_SIZE) { in createTexture()
160 ByteBuffer headerBuffer = ByteBuffer.allocateDirect(ETC1.ETC_PKM_HEADER_SIZE) in createTexture()
162 headerBuffer.put(ioBuffer, 0, ETC1.ETC_PKM_HEADER_SIZE).position(0); in createTexture()
163 if (!ETC1.isValid(headerBuffer)) { in createTexture()
166 width = ETC1.getWidth(headerBuffer); in createTexture()
167 height = ETC1.getHeight(headerBuffer); in createTexture()
169 int encodedSize = ETC1.getEncodedDataSize(width, height); in createTexture()
[all …]
DETC1.java32 public class ETC1 { class
/frameworks/base/docs/html/tools/help/
Detc1tool.jd8 images to the ETC1 compression standard and decode ETC1 compressed images back to PNG.</p>
36 <td>Create an ETC1 file from a PNG file.
43 <td>Create a raw ETC1 data file (without a header) from a PNG file.</td>
49 <td>Create a PNG file from an ETC1 file</td>
Dindex.jd138 <dd>A command line utility that lets you encode PNG images to the ETC1 compression standard and
139 decode ETC1 compressed images back to PNG.</dd>
/frameworks/base/docs/html/training/multiple-apks/
Dtexture.jd81 ETC1, as that texture format is supported by all Android-powered devices that support the OpenGL ES
86 support. The left-most cell is going to be the lowest priority (It will probably be ETC1, a really
92 <td class="blueCell">ETC1</td>
102 "red", instead of "The one that supports ETC1 texture formats", etc.</p>
173 were to use PowerVR 99% of the time, but use ETC1 for, say, your splash screen... Then your manifest
174 would necessarily indicate support for both formats. A device that <em>only</em> supported ETC1
195 <td class="blueCell">ETC1</td>
196 <td class="blueCell">ETC1</td>
197 <td class="blueCell">ETC1</td>
206 <p> Assuming that PowerVR and ATI formats are both preferred over ETC1 when available, than
/frameworks/base/docs/html/google/play/publishing/
Dmultiple-apks.jd492 separate builds for your app using PVRTC, ATITC, and ETC1 compression formats. If you prefer these
494 APK that uses ATITC has a lower version code, and the version with ETC1 has the lowest. Thus, if a
495 device supports both PVRTC and ETC1, it receives the APK with PVRTC, because it has the highest
536 compression formats your application supports (for example, 1 might correspond to ETC1 and 2 is
604 <p>For maximum performance and compatibility, your application should use ETC1 textures wherever it
605 doesn't impact the visual quality. However, because ETC1 cannot deal with images that have drastic
609 <p>With a single APK, you should try to use ETC1 textures and uncompressed textures whenever
610 reasonable, and consider the use of PVRTC, ATITC, or DXTC as a last resort when ETC1 does not
/frameworks/base/docs/html/about/versions/
Dandroid-2.2.jd139 …oid.opengl.ETC1}, {@link android.opengl.ETC1Util}, and {@link android.opengl.ETC1Util.ETC1Texture}…
Dandroid-2.2-highlights.jd267 <p>New APIs for OpenGL ES 2.0, working with YUV image format, and ETC1 for texture
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd504 framework provides support for the ETC1 compression format as a standard feature, including a {@link
510 <p class="caution"><strong>Caution:</strong> The ETC1 format is supported by most Android devices,
511 but it not guaranteed to be available. To check if the ETC1 format is supported on a device, call
514 <p class="note"><b>Note:</b> The ETC1 texture compression format does not support textures with an
734 transparency. The 1.x and 2.0 API implementations usually include support for ETC1, however
/frameworks/base/
Dpreloaded-classes1379 android.opengl.ETC1
/frameworks/base/docs/html/
Dsitemap.txt2720 http://developer.android.com/reference/android/opengl/ETC1.html
/frameworks/base/api/
Dcurrent.txt20070 public class ETC1 {
20071 ctor public ETC1();
Dsystem-current.txt22014 public class ETC1 {
22015 ctor public ETC1();