Searched refs:Ex (Results 1 – 1 of 1) sorted by relevance
993 final float Ex = geomagnetic[0]; in getRotationMatrix() local997 float Hy = Ez*Ax - Ex*Az; in getRotationMatrix()998 float Hz = Ex*Ay - Ey*Ax; in getRotationMatrix()1033 final float invE = 1.0f / (float)Math.sqrt(Ex*Ex + Ey*Ey + Ez*Ez); in getRotationMatrix()1034 final float c = (Ex*Mx + Ey*My + Ez*Mz) * invE; in getRotationMatrix()1035 final float s = (Ex*Ax + Ey*Ay + Ez*Az) * invE; in getRotationMatrix()