Searched refs:FLAG_PLAY_SOUND (Results 1 – 9 of 9) sorted by relevance
45 AudioManager.FLAG_PLAY_SOUND,
239 int previousFlagPlaySound = flags & AudioManager.FLAG_PLAY_SOUND; in adjustVolume()241 flags &= ~AudioManager.FLAG_PLAY_SOUND; in adjustVolume()
208 flags |= AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_VIBRATE; in sendVolumeKeyEvent()
429 public static final int FLAG_PLAY_SOUND = 1 << 2; field in AudioManager758 FLAG_PLAY_SOUND); in handleKeyUp()
1108 if ((flags & AudioManager.FLAG_PLAY_SOUND) != 0 && in adjustSuggestedStreamVolume()1110 flags &= ~AudioManager.FLAG_PLAY_SOUND; in adjustSuggestedStreamVolume()1117 flags &= ~AudioManager.FLAG_PLAY_SOUND; in adjustSuggestedStreamVolume()
1879 final int flags = AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_VIBRATE in onKeyUp()
5263 int flags = AudioManager.FLAG_SHOW_UI | AudioManager.FLAG_PLAY_SOUND in dispatchDirectAudioEvent()
14911 field public static final int FLAG_PLAY_SOUND = 4; // 0x4
16173 field public static final int FLAG_PLAY_SOUND = 4; // 0x4