/frameworks/base/rs/java/android/renderscript/ |
D | Float3.java | 23 public class Float3 { class 28 public Float3() { in Float3() method in Float3 31 public Float3(Float3 data) { in Float3() method in Float3 37 public Float3(float x, float y, float z) { in Float3() method in Float3 50 public static Float3 add(Float3 a, Float3 b) { in add() 51 Float3 res = new Float3(); in add() 64 public void add(Float3 value) { in add() 88 public static Float3 add(Float3 a, float b) { in add() 89 Float3 res = new Float3(); in add() 102 public void sub(Float3 value) { in sub() [all …]
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D | FieldPacker.java | 272 public void addF32(Float3 v) { in addF32() 435 public Float3 subFloat3() { in subFloat3() 436 Float3 v = new Float3(); in subFloat3() 731 if (obj instanceof Float3) { in add() 732 addF32((Float3)obj); in add()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | CompoundTransform.java | 25 import android.renderscript.Float3; 75 public TranslateComponent(String name, Float3 translate) { in TranslateComponent() 79 public Float3 getValue() { in getValue() 80 return new Float3(mData.value.x, mData.value.y, mData.value.z); in getValue() 82 public void setValue(Float3 val) { in setValue() 91 public RotateComponent(String name, Float3 axis, float angle) { in RotateComponent() 96 public Float3 getAxis() { in getAxis() 97 return new Float3(mData.value.x, mData.value.y, mData.value.z); in getAxis() 102 public void setAxis(Float3 val) { in setAxis() 115 public ScaleComponent(String name, Float3 scale) { in ScaleComponent() [all …]
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D | ColladaParser.java | 56 String toString(Float3 v) { in toString() 250 Float3 value = getFloat3(field); in getNode() 256 Float3 axis = new Float3(value.x, value.y, value.z); in getNode() 259 Float3 value = getFloat3(field); in getNode() 442 Float3 color = getFloat3(light, "color"); in convertLight() 527 private Float3 parseFloat3(String valueString) { in parseFloat3() 532 return new Float3(x, y, z); in parseFloat3() 544 private Float3 getFloat3(Element elem, String name) { in getFloat3() 554 private Float3 getFloat3(Element elem) { in getFloat3()
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D | LightBase.java | 22 import android.renderscript.Float3; 57 public void setColor(Float3 c) { in setColor()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
D | TouchHandler.java | 20 import android.renderscript.Float3; 33 Float3 mDistValue; 34 Float3 mPosValue; 47 mDistValue = new Float3(0, 0, 45); in init() 48 mPosValue = new Float3(0, 4, 0); in init() 55 mRotateY = mCameraRig.addRotate("RotateY", new Float3(0, 1, 0), mRotateYValue); in init() 56 mRotateX = mCameraRig.addRotate("RotateX", new Float3(1, 0, 0), mRotateXValue); in init()
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D | SimpleAppRS.java | 124 t.addTranslate("position", new Float3(2, 2, 0)); in setupTexturedQuad() 163 t.addTranslate("position", new Float3(-1, 2, 3)); in setupShadedGeometry() 164 t.addScale("scale", new Float3(1.4f, 1.4f, 1.4f)); in setupShadedGeometry() 176 t.addTranslate("position", new Float3(-2, -2.1f, 0)); in setupShadedGeometry() 177 t.addRotate("rotateX", new Float3(1, 0, 0), 30); in setupShadedGeometry() 178 t.addRotate("rotateY", new Float3(0, 1, 0), 30); in setupShadedGeometry() 179 t.addScale("scale", new Float3(2, 2, 2)); in setupShadedGeometry() 191 cameraTransform.addTranslate("camera", new Float3(0, 0, 10)); in setupCamera()
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
D | Float3.java | 27 public class Float3 { class 28 public Float3() { in Float3() method in Float3 30 public Float3(float initX, float initY, float initZ) { in Float3() method in Float3
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D | FieldPacker.java | 273 public void addF32(Float3 v) { in addF32() 436 public Float3 subFloat3() { in subFloat3() 437 Float3 v = new Float3(); in subFloat3() 732 if (obj instanceof Float3) { in addToPack() 733 fp.addF32((Float3)obj); in addToPack() 859 if (obj instanceof Float3) { in getPackedSize()
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/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/ |
D | UT_vector.java | 40 Float3 F3 = s.get_f3(); in initializeGlobals()
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D | UT_math_agree.java | 41 private Float3 pack_f3(float[] val) { in pack_f3() 43 return new Float3(val[0], val[1], val[2]); in pack_f3()
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/frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/ |
D | UT_vector.java | 40 Float3 F3 = s.get_f3(); in initializeGlobals()
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D | UT_math_agree.java | 41 private Float3 pack_f3(float[] val) { in pack_f3() 43 return new Float3(val[0], val[1], val[2]); in pack_f3()
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/frameworks/rs/java/tests/RsTest_14/src/com/android/rs/test/ |
D | UT_vector.java | 40 Float3 F3 = s.get_f3(); in initializeGlobals()
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/frameworks/rs/java/tests/RsTest_16/src/com/android/rs/test/ |
D | UT_vector.java | 40 Float3 F3 = s.get_f3(); in initializeGlobals()
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/frameworks/rs/java/tests/RSTest_CompatLibLegacy/src/com/android/rs/test/ |
D | UT_vector.java | 40 Float3 F3 = s.get_f3(); in initializeGlobals()
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D | UT_math_agree.java | 41 private Float3 pack_f3(float[] val) { in pack_f3() 43 return new Float3(val[0], val[1], val[2]); in pack_f3()
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/frameworks/rs/cpp/ |
D | rsCppStructs.h | 2339 class Float3 { 2343 Float3(float initX, float initY, float initZ) in Float3() function 2345 Float3() : x(0.f), y(0.f), z(0.f) {} in Float3() function
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/frameworks/support/v8/renderscript/api/ |
D | 23.txt | 280 method public void addF32(android.support.v8.renderscript.Float3); 337 method public android.support.v8.renderscript.Float3 subFloat3(); 365 public class Float3 { 366 ctor public Float3(); 367 ctor public Float3(float, float, float);
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D | current.txt | 280 method public void addF32(android.support.v8.renderscript.Float3); 337 method public android.support.v8.renderscript.Float3 subFloat3(); 365 public class Float3 { 366 ctor public Float3(); 367 ctor public Float3(float, float, float);
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/frameworks/base/docs/html/ |
D | sitemap.txt | 3521 http://developer.android.com/reference/android/renderscript/Float3.html
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/frameworks/base/api/ |
D | current.txt | 27457 method public void addF32(android.renderscript.Float3); 27514 method public android.renderscript.Float3 subFloat3(); 27542 public class Float3 { 27543 ctor public Float3(); 27544 ctor public Float3(float, float, float);
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D | system-current.txt | 29516 method public void addF32(android.renderscript.Float3); 29573 method public android.renderscript.Float3 subFloat3(); 29601 public class Float3 { 29602 ctor public Float3(); 29603 ctor public Float3(float, float, float);
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