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Searched refs:GLC_LOGE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp55 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) macro
204 GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()
227 GLC_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()
252 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()
278 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
288 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()
385 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()
437 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()
473 GLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
502 GLC_LOGE("bindTextureImage: error binding external image: %#04x", error); in bindTextureImageLocked()
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