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Searched refs:GLTextureHandle (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_buffer_interface.h25 class GLTextureHandle {
27 virtual ~GLTextureHandle() { } in ~GLTextureHandle()
63 class GLBufferHandle : public GLTextureHandle, public GLFrameBufferHandle {
Dshader_program.h36 class GLTextureHandle; variable
102 bool Process(const std::vector<const GLTextureHandle*>& input,
Dshader_program.cpp173 bool ShaderProgram::Process(const std::vector<const GLTextureHandle*>& input, in Process()
218 std::vector<const GLTextureHandle*> textures(input.size()); in Process()