Searched refs:GLTextureHandle (Results 1 – 3 of 3) sorted by relevance
25 class GLTextureHandle {27 virtual ~GLTextureHandle() { } in ~GLTextureHandle()63 class GLBufferHandle : public GLTextureHandle, public GLFrameBufferHandle {
36 class GLTextureHandle; variable102 bool Process(const std::vector<const GLTextureHandle*>& input,
173 bool ShaderProgram::Process(const std::vector<const GLTextureHandle*>& input, in Process()218 std::vector<const GLTextureHandle*> textures(input.size()); in Process()