Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 12 of 12) sorted by relevance
/frameworks/rs/driver/ |
D | rsdShaderCache.cpp | 197 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; field in GLES20
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 741 GLES20.glGetProgramiv(mProgram, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0); in scanUniforms()
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 227 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 380 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count); in ScanUniforms()
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_fixup.cpp | 416 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n); in fixup_glLinkProgram()
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | GLES20Header.java-if | 177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 227 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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D | gl31.h | 227 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 363 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
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/frameworks/base/api/ |
D | current.txt | 21105 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86
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D | system-current.txt | 23049 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86
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