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Searched refs:GL_DEPTH_RANGE (Results 1 – 24 of 24) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/jsr239/
Dglspec-checks10 …rams 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPOR…
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL11Header.java-if59 int GL_DEPTH_RANGE = 0x0B70;
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL11.java60 int GL_DEPTH_RANGE = 0x0B70; field
/frameworks/base/opengl/java/android/opengl/
DGLES11.java62 public static final int GL_DEPTH_RANGE = 0x0B70; field in GLES11
DGLES20.java99 public static final int GL_DEPTH_RANGE = 0x0B70; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
Dcommon.cpp280 case GL_DEPTH_RANGE: in getNeededCount()
DGLES11Header.java-if62 public static final int GL_DEPTH_RANGE = 0x0B70;
DGLES20Header.java-if99 public static final int GL_DEPTH_RANGE = 0x0B70;
/frameworks/base/core/jni/
Dandroid_opengl_GLES10Ext.cpp306 case GL_DEPTH_RANGE: in getNeededCount()
Dandroid_opengl_GLES31Ext.cpp305 case GL_DEPTH_RANGE: in getNeededCount()
Dcom_google_android_gles_jni_GLImpl.cpp1483 #if defined(GL_DEPTH_RANGE) in android_glGetIntegerv__I_3II()
1484 case GL_DEPTH_RANGE: in android_glGetIntegerv__I_3II()
1852 #if defined(GL_DEPTH_RANGE) in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
1853 case GL_DEPTH_RANGE: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
Dandroid_opengl_GLES11.cpp306 case GL_DEPTH_RANGE: in getNeededCount()
Dandroid_opengl_GLES10.cpp306 case GL_DEPTH_RANGE: in getNeededCount()
Dandroid_opengl_GLES31.cpp304 case GL_DEPTH_RANGE: in getNeededCount()
Dandroid_opengl_GLES11Ext.cpp306 case GL_DEPTH_RANGE: in getNeededCount()
Dandroid_opengl_GLES30.cpp306 case GL_DEPTH_RANGE: in getNeededCount()
Dandroid_opengl_GLES20.cpp306 case GL_DEPTH_RANGE: in getNeededCount()
/frameworks/native/opengl/include/GLES/
Dgl.h206 #define GL_DEPTH_RANGE 0x0B70 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h149 #define GL_DEPTH_RANGE 0x0B70 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h149 #define GL_DEPTH_RANGE 0x0B70 macro
Dgl31.h149 #define GL_DEPTH_RANGE 0x0B70 macro
/frameworks/native/opengl/libs/
Denums.in89 GL_ENUM(0x0B70,GL_DEPTH_RANGE)
/frameworks/base/api/
Dcurrent.txt20592 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70
21158 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70
55043 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70
Dsystem-current.txt22536 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70
23102 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70
57649 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70