/frameworks/native/opengl/tools/glgen/specs/jsr239/ |
D | glspec-checks | 10 …rams 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPOR…
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/frameworks/native/opengl/tools/glgen/stubs/jsr239/ |
D | GL11Header.java-if | 59 int GL_DEPTH_RANGE = 0x0B70;
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL11.java | 60 int GL_DEPTH_RANGE = 0x0B70; field
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES11.java | 62 public static final int GL_DEPTH_RANGE = 0x0B70; field in GLES11
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D | GLES20.java | 99 public static final int GL_DEPTH_RANGE = 0x0B70; field in GLES20
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | common.cpp | 280 case GL_DEPTH_RANGE: in getNeededCount()
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D | GLES11Header.java-if | 62 public static final int GL_DEPTH_RANGE = 0x0B70;
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D | GLES20Header.java-if | 99 public static final int GL_DEPTH_RANGE = 0x0B70;
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/frameworks/base/core/jni/ |
D | android_opengl_GLES10Ext.cpp | 306 case GL_DEPTH_RANGE: in getNeededCount()
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D | android_opengl_GLES31Ext.cpp | 305 case GL_DEPTH_RANGE: in getNeededCount()
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D | com_google_android_gles_jni_GLImpl.cpp | 1483 #if defined(GL_DEPTH_RANGE) in android_glGetIntegerv__I_3II() 1484 case GL_DEPTH_RANGE: in android_glGetIntegerv__I_3II() 1852 #if defined(GL_DEPTH_RANGE) in android_glGetIntegerv__ILjava_nio_IntBuffer_2() 1853 case GL_DEPTH_RANGE: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
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D | android_opengl_GLES11.cpp | 306 case GL_DEPTH_RANGE: in getNeededCount()
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D | android_opengl_GLES10.cpp | 306 case GL_DEPTH_RANGE: in getNeededCount()
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D | android_opengl_GLES31.cpp | 304 case GL_DEPTH_RANGE: in getNeededCount()
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D | android_opengl_GLES11Ext.cpp | 306 case GL_DEPTH_RANGE: in getNeededCount()
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D | android_opengl_GLES30.cpp | 306 case GL_DEPTH_RANGE: in getNeededCount()
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D | android_opengl_GLES20.cpp | 306 case GL_DEPTH_RANGE: in getNeededCount()
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/frameworks/native/opengl/include/GLES/ |
D | gl.h | 206 #define GL_DEPTH_RANGE 0x0B70 macro
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 149 #define GL_DEPTH_RANGE 0x0B70 macro
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 149 #define GL_DEPTH_RANGE 0x0B70 macro
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D | gl31.h | 149 #define GL_DEPTH_RANGE 0x0B70 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 89 GL_ENUM(0x0B70,GL_DEPTH_RANGE)
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/frameworks/base/api/ |
D | current.txt | 20592 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70 21158 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70 55043 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70
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D | system-current.txt | 22536 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70 23102 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70 57649 field public static final int GL_DEPTH_RANGE = 2928; // 0xb70
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