Searched refs:GL_EQUAL (Results 1 – 16 of 16) sorted by relevance
77 glStencilFunc(GL_EQUAL, incrementThreshold, 0xff); in enableTest()79 glStencilFunc(GL_EQUAL, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE); in enableTest()109 glStencilFunc(greater ? GL_LESS : GL_EQUAL, value, 0xffffffff); in enableDebugTest()
67 drv->depthFunc = GL_EQUAL; in rsdProgramStoreInit()
63 int GL_EQUAL = 0x0202; field
62 int GL_EQUAL = 0x0202;
65 public static final int GL_EQUAL = 0x0202; field in GLES10
185 public static final int GL_EQUAL = 0x0202; field in GLES20
102 #define GL_EQUAL 0x0202 macro
65 public static final int GL_EQUAL = 0x0202;
185 public static final int GL_EQUAL = 0x0202;
67 #define GL_EQUAL 0x0202 macro
235 #define GL_EQUAL 0x0202 macro
10 GL_ENUM(0x0202,GL_EQUAL)
20279 field public static final int GL_EQUAL = 514; // 0x20221168 field public static final int GL_EQUAL = 514; // 0x20254733 field public static final int GL_EQUAL = 514; // 0x202
22223 field public static final int GL_EQUAL = 514; // 0x20223112 field public static final int GL_EQUAL = 514; // 0x20257339 field public static final int GL_EQUAL = 514; // 0x202