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Searched refs:GL_EQUAL (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DStencil.cpp77 glStencilFunc(GL_EQUAL, incrementThreshold, 0xff); in enableTest()
79 glStencilFunc(GL_EQUAL, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE); in enableTest()
109 glStencilFunc(greater ? GL_LESS : GL_EQUAL, value, 0xffffffff); in enableDebugTest()
/frameworks/rs/driver/
DrsdProgramStore.cpp67 drv->depthFunc = GL_EQUAL; in rsdProgramStoreInit()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java63 int GL_EQUAL = 0x0202; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if62 int GL_EQUAL = 0x0202;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java65 public static final int GL_EQUAL = 0x0202; field in GLES10
DGLES20.java185 public static final int GL_EQUAL = 0x0202; field in GLES20
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h102 #define GL_EQUAL 0x0202 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if65 public static final int GL_EQUAL = 0x0202;
DGLES20Header.java-if185 public static final int GL_EQUAL = 0x0202;
/frameworks/native/opengl/include/GLES/
Dgl.h67 #define GL_EQUAL 0x0202 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h235 #define GL_EQUAL 0x0202 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h235 #define GL_EQUAL 0x0202 macro
Dgl31.h235 #define GL_EQUAL 0x0202 macro
/frameworks/native/opengl/libs/
Denums.in10 GL_ENUM(0x0202,GL_EQUAL)
/frameworks/base/api/
Dcurrent.txt20279 field public static final int GL_EQUAL = 514; // 0x202
21168 field public static final int GL_EQUAL = 514; // 0x202
54733 field public static final int GL_EQUAL = 514; // 0x202
Dsystem-current.txt22223 field public static final int GL_EQUAL = 514; // 0x202
23112 field public static final int GL_EQUAL = 514; // 0x202
57339 field public static final int GL_EQUAL = 514; // 0x202