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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 25 of 37) sorted by relevance

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/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp31 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; in dumpShader()
/frameworks/rs/driver/
DrsdProgram.cpp87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, in rsdProgramFragmentInit()
DrsdShader.cpp219 if (mType == GL_FRAGMENT_SHADER) { in createShader()
571 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER); in setup()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/base/libs/hwui/
DProgram.cpp42 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
/frameworks/av/cmds/screenrecord/
DProgram.cpp121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); in createProgram()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle()
/frameworks/base/docs/html/training/graphics/opengl/
Ddraw.jd118 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
149 int fragmentShader = MyGLRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER,
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); in GLES20Canvas()
282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); in GLES20Canvas()
283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, in GLES20Canvas()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
DGLTextureViewActivity.java284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
/frameworks/native/libs/gui/tests/
DGLTest.cpp303 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, in createProgram()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/cmds/flatland/
DGLHelper.cpp419 result = compileShaderLines(GL_FRAGMENT_SHADER, in setUpShaders()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java624 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java225 GLES20.GL_FRAGMENT_SHADER); in initGLShaders()
/frameworks/base/core/java/android/hardware/camera2/legacy/
DSurfaceTextureRenderer.java224 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()

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