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Searched refs:GL_KEEP (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DStencil.cpp82 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in enableTest()
99 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in enableWrite()
111 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in enableDebugTest()
120 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in enableDebugWrite()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java92 int GL_KEEP = 0x1E00; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if91 int GL_KEEP = 0x1E00;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java94 public static final int GL_KEEP = 0x1E00; field in GLES10
DGLES20.java191 public static final int GL_KEEP = 0x1E00; field in GLES20
/frameworks/native/opengl/libagl/
Dstate.cpp125 case GL_KEEP: in stencilop_valid()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h351 #define GL_KEEP 0x1E00 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if94 public static final int GL_KEEP = 0x1E00;
DGLES20Header.java-if191 public static final int GL_KEEP = 0x1E00;
/frameworks/native/opengl/include/GLES/
Dgl.h394 #define GL_KEEP 0x1E00 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h241 #define GL_KEEP 0x1E00 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h241 #define GL_KEEP 0x1E00 macro
Dgl31.h241 #define GL_KEEP 0x1E00 macro
/frameworks/native/opengl/libs/
Denums.in217 GL_ENUM(0x1E00,GL_KEEP)
/frameworks/base/api/
Dcurrent.txt20308 field public static final int GL_KEEP = 7680; // 0x1e00
21218 field public static final int GL_KEEP = 7680; // 0x1e00
54762 field public static final int GL_KEEP = 7680; // 0x1e00
Dsystem-current.txt22252 field public static final int GL_KEEP = 7680; // 0x1e00
23162 field public static final int GL_KEEP = 7680; // 0x1e00
57368 field public static final int GL_KEEP = 7680; // 0x1e00