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Searched refs:GL_LIGHTING (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/opengl/tests/angeles/
Ddemo.c405 glDisable(GL_LIGHTING); in drawGroundPlane()
409 glEnable(GL_LIGHTING); in drawGroundPlane()
438 glDisable(GL_LIGHTING); in drawFadeQuad()
455 glEnable(GL_LIGHTING); in drawFadeQuad()
472 glEnable(GL_LIGHTING); in appInit()
/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
DClearActivity.java121 gl.glEnable(GL10.GL_LIGHTING); in onDrawFrame()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java105 int GL_LIGHTING = 0x0B50; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if104 int GL_LIGHTING = 0x0B50;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java107 public static final int GL_LIGHTING = 0x0B50; field in GLES10
DGLLogWrapper.java439 case GL_LIGHTING: in getCap()
/frameworks/native/opengl/libagl/
Dstate.cpp158 case GL_LIGHTING: in enable_disable()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h158 #define GL_LIGHTING 0x0B50 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if107 public static final int GL_LIGHTING = 0x0B50;
/frameworks/native/opengl/include/GLES/
Dgl.h131 #define GL_LIGHTING 0x0B50 macro
/frameworks/native/opengl/libs/
Denums.in35 GL_ENUM(0x0B50,GL_LIGHTING)
/frameworks/base/api/
Dcurrent.txt20319 field public static final int GL_LIGHTING = 2896; // 0xb50
54773 field public static final int GL_LIGHTING = 2896; // 0xb50
Dsystem-current.txt22263 field public static final int GL_LIGHTING = 2896; // 0xb50
57379 field public static final int GL_LIGHTING = 2896; // 0xb50