Home
last modified time | relevance | path

Searched refs:GL_MAX_PROJECTION_STACK_DEPTH (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/jsr239/
Dglspec-checks10 …GHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX…
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java121 int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if120 int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java123 public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; field in GLES10
DGLLogWrapper.java646 case GL_MAX_PROJECTION_STACK_DEPTH: in getIntegerStateName()
710 case GL_MAX_PROJECTION_STACK_DEPTH: in getIntegerStateSize()
/frameworks/native/opengl/libagl/
Dstate.cpp427 case GL_MAX_PROJECTION_STACK_DEPTH: in glGetIntegerv()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h226 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if123 public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
/frameworks/native/opengl/include/GLES/
Dgl.h241 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 macro
/frameworks/base/core/jni/
Dcom_google_android_gles_jni_GLImpl.cpp1334 #if defined(GL_MAX_PROJECTION_STACK_DEPTH) in android_glGetIntegerv__I_3II()
1335 case GL_MAX_PROJECTION_STACK_DEPTH: in android_glGetIntegerv__I_3II()
1703 #if defined(GL_MAX_PROJECTION_STACK_DEPTH) in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
1704 case GL_MAX_PROJECTION_STACK_DEPTH: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
/frameworks/native/opengl/libs/
Denums.in121 GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH)
/frameworks/base/api/
Dcurrent.txt20337 field public static final int GL_MAX_PROJECTION_STACK_DEPTH = 3384; // 0xd38
54791 field public static final int GL_MAX_PROJECTION_STACK_DEPTH = 3384; // 0xd38
Dsystem-current.txt22281 field public static final int GL_MAX_PROJECTION_STACK_DEPTH = 3384; // 0xd38
57397 field public static final int GL_MAX_PROJECTION_STACK_DEPTH = 3384; // 0xd38