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Searched refs:GL_MAX_TEXTURE_STACK_DEPTH (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/jsr239/
Dglspec-checks10 …MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_T…
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java123 int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if122 int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java125 public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; field in GLES10
DGLLogWrapper.java648 case GL_MAX_TEXTURE_STACK_DEPTH: in getIntegerStateName()
712 case GL_MAX_TEXTURE_STACK_DEPTH: in getIntegerStateSize()
/frameworks/native/opengl/libagl/
Dstate.cpp430 case GL_MAX_TEXTURE_STACK_DEPTH: in glGetIntegerv()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h227 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if125 public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
/frameworks/native/opengl/include/GLES/
Dgl.h242 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 macro
/frameworks/base/core/jni/
Dcom_google_android_gles_jni_GLImpl.cpp1340 #if defined(GL_MAX_TEXTURE_STACK_DEPTH) in android_glGetIntegerv__I_3II()
1341 case GL_MAX_TEXTURE_STACK_DEPTH: in android_glGetIntegerv__I_3II()
1709 #if defined(GL_MAX_TEXTURE_STACK_DEPTH) in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
1710 case GL_MAX_TEXTURE_STACK_DEPTH: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
/frameworks/native/opengl/libs/
Denums.in122 GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH)
/frameworks/base/api/
Dcurrent.txt20339 field public static final int GL_MAX_TEXTURE_STACK_DEPTH = 3385; // 0xd39
54793 field public static final int GL_MAX_TEXTURE_STACK_DEPTH = 3385; // 0xd39
Dsystem-current.txt22283 field public static final int GL_MAX_TEXTURE_STACK_DEPTH = 3385; // 0xd39
57399 field public static final int GL_MAX_TEXTURE_STACK_DEPTH = 3385; // 0xd39