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Searched refs:HOT_IDLE (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/
DFastThreadState.cpp37 case FastThreadState::HOT_IDLE: return "HOT_IDLE"; in commandToString()
DFastThreadState.h36 HOT_IDLE = 1, // do nothing member
DFastThread.cpp153 case FastThreadState::HOT_IDLE: in threadLoop()
DThreads.cpp3081 FastMixerState::Command previousCommand = FastMixerState::HOT_IDLE; in createAudioPatch_l()
3087 state->mCommand = FastMixerState::HOT_IDLE; in createAudioPatch_l()
3100 ALOG_ASSERT(state->mCommand == FastMixerState::HOT_IDLE); in createAudioPatch_l()
3188 FastMixerState::Command previousCommand = FastMixerState::HOT_IDLE; in releaseAudioPatch_l()
3194 state->mCommand = FastMixerState::HOT_IDLE; in releaseAudioPatch_l()
3208 ALOG_ASSERT(state->mCommand == FastMixerState::HOT_IDLE); in releaseAudioPatch_l()
4249 FastMixerState::Command previousCommand = FastMixerState::HOT_IDLE; in checkForNewParameter_l()
4255 state->mCommand = FastMixerState::HOT_IDLE; in checkForNewParameter_l()
4358 ALOG_ASSERT(state->mCommand == FastMixerState::HOT_IDLE); in checkForNewParameter_l()