Searched refs:Hy (Results 1 – 1 of 1) sorted by relevance
997 float Hy = Ez*Ax - Ex*Az; in getRotationMatrix() local999 final float normH = (float)Math.sqrt(Hx*Hx + Hy*Hy + Hz*Hz); in getRotationMatrix()1008 Hy *= invH; in getRotationMatrix()1014 final float Mx = Ay*Hz - Az*Hy; in getRotationMatrix()1016 final float Mz = Ax*Hy - Ay*Hx; in getRotationMatrix()1019 R[0] = Hx; R[1] = Hy; R[2] = Hz; in getRotationMatrix()1023 R[0] = Hx; R[1] = Hy; R[2] = Hz; R[3] = 0; in getRotationMatrix()